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How we rate

Played to verdict, scored on fun-per-minute, monetization judged separately.

1. Played, not skimmed

Every rated game is played to a real verdict — campaign progress, not ten minutes and a trailer. If a game needs 20 hours to judge fairly, it gets 20 hours or no score.

2. Fun-per-minute first

The core score measures enjoyment density: how good the minutes are, not how many there are. A perfect 3-hour game outscores a padded 100-hour grind.

3. Monetization scored separately

Premium, honest free-to-play, and exploitative traps are labeled plainly. A fun game with predatory monetization gets a good fun score and a warning label — both, visibly.

4. Device reality

Games are tested on mid-range hardware, not flagships alone. If it only runs well on a $1,200 phone, the review says so.

5. Updates re-checked

Live-service games change. Major monetization or gameplay overhauls trigger re-testing and updated scores with the change noted.